Monthly Archives: September 2011

It’s The Little Details

I’m really interested in video games as narrative, and the possibilities virtual spaces open up to be examined through the lenses and terminologies of the various schools of literary criticism that are content to call anything that hits them in the eyes a text. There’s a lot of ground in that field to cover, and […]

To My Someday Daughter

Geordie Tate writes: “As you learn more, you’ll understand more, in the same way that a budding engineer might gradually grow to understand a complex blueprint. If your first instinct when you hear the word “feminist” is to say “those man-haters want equality, but they still want me to pay for everything, hurf durf!” then […]

Where The Rubber Meets The Road

Exhibit 1: Eric Schmidt, on the Google+ “real name” policy. “If you think about it, the Internet would be better if we had an accurate notion that you were a real person as opposed to a dog, or a fake person, or a spammer or what have you. […] If we knew that it was […]

Gnome 3

“The difference between something that can go wrong and something that can’t possibly go wrong is that when something that can’t possibly go wrong goes wrong it usually turns out to be impossible to get at or repair.” – Douglas Adams I decided a while ago that virtualizing my whole devenv was getting kind of […]