Dear Ubisoft –
I’m a longstanding fan of your work but like a lot of long-time gamers my life’s moving ahead. I’ve got a family now, but even so I’d like my kids to be able to share my hobbies as much as anyone who’s ever collected a stamp or oiled up a baseball glove. And I know I’ve asked you for some impractical things in the past – I know, I know, as much as my daughter has loved riding the fancy horse around in Assassin’s Creed: Brotherhood, that adding penguins and giraffes might not be feasible – but hear me out here.
I really enjoy being able to play big, free-running open-worlds games with my daughter. She’s smart, attentive, and understands where things are and what we’re trying to do in these fictional spaces; it’s a joy as a parent to have her interested in my pastimes, for however long that lasts. But most of the games I play to unwind aren’t particularly content-appropriate for her, if I’m playing them strictly as intended.
Take the Assassin’s Creed series. Running, climbing, jumping into the water with a big splash and swimming, horseback riding… they’re all great; we can watch Ezio jump in and out of haystacks like a fool together all day. Looking at things, watching people go by, just watching the ebb and flow of the city, it’s terrific. Fist fights, sword fights, picking pockets and shanking people unexpectedly before you toss the body off a building, somewhat less so.
But there’s just a ton, a ton of wonderful architecture in those games, as you well know. Wonderfully detailed buildings and elaborate historical notes about people, places and events that are better than anything I’ve seen in any other game, and beautiful in their own right. Italian cities, a Rome and a Constantinople that I honestly believe would be wonderful to explore and learn about on their own in a stripped down, accommodating and non-violent game.
So let me rephrase that: if you do take away the aggro guards, the various threats, fights and malfeasances, and you keep the historical notes, artifacts and characters, what game do you have left?
I think you might, with some judicious writing, have “Where In The World Is Carmen Sandiego”, as set in the most beautiful rendition of the middle ages ever made.
All the parts are there – you’ve got the engine, you’ve got the world, you’ve got the art assets and the tools in the can already. I never want to say “just” when it comes to a software product – I know how dangerous that word is – but the temptation here is strong. But the opportunity here for a same-couch, cooperative game that kids can play with parents, puzzling things out and doing a bit of historical exploration in the process… Not only do I think that some great writing could tie it into and move along the series’ (great) ongoing narrative, but I think it could be a genuinely new, genuinely fun game in its own right.
You’d have to keep the horse, though. The horsey is important.
Please and thank you,
– Mike Hoye