November 26, 2021

Problems Of Scale

Filed under: arcade,digital,documentation,interfaces — mhoye @ 11:33 am

I’ve picked up a game called “Maquette” during the current Steam Sale, on the theory that “find the Annapurna section and pour your wallet into it” won’t see you wrong. It’s a few short hours of play, and feels very much like a collaboration between the teams that made Superliminal and The Sojourn, and it’s gorgeous.

Magical realism and a bunch of puzzles built around reality-bending perspective mechanics is what caught my attention, a phrase precision manufactured to slide smoothly into my apparatus while money slides smoothly out of my wallet. And it meets that bar; it’s very pretty, the puzzles are interesting and use the mechanic very well. But.

The story. The writing, the flow of the game, the stated purpose, geez. Trite and totally disjoint, and it’s very weird to be looking at this beautiful game and feeling like the narrative is so awkward, so totally disconnected from the shape of the game. To have magical realism feel so clumsy and forced.

By the end it I felt like I was solving a Rubik’s cube while eavesdropping on a stranger’s art-therapy session. Like Superliminal, I left it thinking “I hope this is over soon and whoever made it gets the help they need.” It’s a beautiful game, there are some interesting puzzles in it, and I’ll never touch it again.


Filed under: books,documentation,interfaces,microfiction,vendetta — mhoye @ 10:23 am


On his deathbed, in the final moments, an angel appears radiant and glorious by Machiavelli’s bedside. Niccolo, it says in a gentle, sonorous whisper, your time here comes to an end. Come, the hour has struck that you must move on; know in your rest that your works will endure.

Among kings, queens, he asks in relief? Princes and ministers, their consorts and counsels?

No, the angel smiled, leaning close. No, Niccolo, no. It’s mostly assholes in airports.


A lot of them are moving their lips while they read.

“what is… how many?”

About half. I’d say half.

November 16, 2021

Priorities Redux

Filed under: a/b,academia,awesome,digital,future,interfaces,vendetta,weird — mhoye @ 11:58 pm

Hi, neighbor.

Me, unixy old person: “… and before end to end encryption was standardized, that meant that something called replay attacks were possible. To mitigate this, kerberos authentication was invented, which…”

A young unixy person: “Can I pet Kerberos?”

Me: “what”

“Kerberos was named for the three-headed dog that guards the gates of the underworld, right?”

“… yes?”

“Can I pet the dog, is my question.”



“Ok, no, but file that bug immediately.”

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