Category Archives: digital

William Gibson Overdrive

From William Gibson’s “Spook Country”: She stood beneath Archie’s tail, enjoying the flood of images rushing from the arrowhead fluke toward the tips of the two long hunting tentacles. Something about Victorian girls in their underwear had just passed, and she wondered if that was part of Picnic at Hanging Rock, a film which Inchmale […]

Memories And Palaces

This is an old memory, dredged out of the cellar by this Metafilter thread about a Sierra game: The Colonel’s Bequest. Bequest was a charmingly understated member of the “[Subject] Quest” games lineage, largely forgotten I suspect for the sin of being a character-driven mystery with a female protagonist rather than a puzzles-and-princesses nature excursion. […]

Modernity

For no particular reason, here’s a picture of a computer with a 1.3Ghz processor, 2 gigabytes of RAM, 32 gigabytes of solid-state internal storage and another 32 gigabytes on a MicroSD card, wifi, bluetooth and HDMI video output plugged into a standard 3.5″ floppy drive that would store 1.44MB, or approximately 0.002% of 64 gigabytes. […]

Switching Sides

I’ve been holding off on a laptop refresh at work for a while, but it’s time. The recent Apple events have been less than compelling; I’ve been saying for a long time that Mozilla needs more people in-house living day to day on Windows machines and talk is cheaper than ever these days, so. I’m […]

Minimum Viable Basic Human Decency

I’ve been batting this around for a few weeks now, ever since I started drafting Free As In Health Care. I’m not sure where to take it at this point, so I’m going to publish it and see what happens. I’d like to thank a number of my friends and colleagues for feedback with this […]

Historical Precedent

A while back in Architecture For Loners I wrote a bit about a how in-game architecture can fail a video game’s narrative if you’ve got the right eyes, the right incentives and maybe the right jetpack: The environments, though… if you have the right eyes you can’t help but notice that built-for-a-shooter feeling that pervades […]

The Planet Is Safe For Now

This is a followup to this post – The Future Of The Planet – where I said we had four choices about what to do next: Do nothing; leave Planet as is. Improve Planet as a Planet. Replace Planet with something better suited to Mozilla’s needs. Replace Planet with nothing. To give away the punchline, […]

Free As In Health Care

This is to some extent a thought experiment. The video below shows what’s called a “frontal offset crash test” – your garden variety driver-side head-on collision – between a 2009 Chevrolet Malibu and a 1959 Chevrolet Bel Air. I’m about to use this video to make a protracted argument about software licenses, standards organizations, and […]

The Future Of The Planet

I’m not sure who said it first, but I’ve heard a number of people say that RSS solved too many problems to be allowed to live. I’ve recently become the module owner of Planet Mozilla, a venerable communication hub and feed aggregator here at Mozilla. Real talk here: I’m not likely to get another chance […]

Witness Me

Having recently forced myself to play through the ending-plus-the-real-ending of The Witness, I’m finding myself wondering if it was worth playing. I’m surprised to find myself thinking that it wasn’t. As far as you can “spoil” something without a meaningful narrative (which is itself a spoiler, I suppose) then there are spoilers ahead, so make […]